The Rage-fuelled weapons master, tanking or dealing melee damage; Forever reworks its trees and adds talents such as Spearing Strike, Bastion and Raging Blows.
The Rage-fuelled weapons master, tanking or dealing melee damage; Forever reworks its trees and adds talents such as Spearing Strike, Bastion and Raging Blows.
The class Blizzard has detailed most: Holy Strike from level 6, Seals no longer consumed by Judgement and a tank-focused Seal of Fury, plus Undead Paladins with their own questline.
The ranged hunter and its pet; Forever's talents add summoned hawks, a Lone Wolf option for playing without a pet and a more melee-minded Survival, and Humans can finally be Hunters.
The master of stealth, Energy and combo points; Forever adds Mutilate, the Venom finisher and weapon-type bonuses, and the Skyborne join the class.
Healer or Shadow caster; in Forever it gains Penance, Prayer of Mending and Divine Aegis, Divine Spirit becomes baseline and Gnomes can be Priests.
Totems, elements and chain healing; Forever's talents bring Lava Burst, Riptide, Water Shield and Maelstrom Weapon, and the class opens to Dwarves and Horde Skyborne.
The Arcane, Fire and Frost caster; Forever adds Hot Streak, Ice Lance and Arcane Blast, and opens the class to Orcs and Alliance Skyborne.
Demons, curses and damage over time; Forever introduces Banes, Incinerate and Drain Hope, and Trolls can become Warlocks.
The shapeshifter that can fill all four roles; Forever gives it Mangle, Berserk, Wild Growth and Eclipse, makes Improved Mark of the Wild baseline and brings Skyborne Druids with unique forms.